A Review and Game-play Diary of Cities: Skylines (2015) – Part 2 of 2

At that point I founded a new city called Port Haven with the intent of creating a great tourist city. There were two things significantly different about this city. 1) I enabled the option to have all services and buildings available to me from the start and 2) Enabled infinite money (it’s not cheating, it’s a mod- more on those later). This city presented an entirely new set of problems, making the game playable in an entirely different manner. The core principle of building an efficient city still existed but the main purpose here was to create the most aesthetically pleasing city. Services were still required by the city and traffic still had to be managed but there were further questions to answer that had never been posed previously such as how many airports does this district of my city need and can I create an entire area of roundabouts and nothing but roundabouts? I then had the further idea to try and recreate my local area in game because… why not. I haven’t got around to that city yet.

It was at this point in time when the game had a major update to include tunnels. This addition was welcome although felt a little rushed by the developers. Sometimes creating very specific tunnels can be irritating as the UI gets in the way, which is uncharacteristic of it. Cities: Skylines also supports mods. I use various motorway junctions downloaded from the steam workshop as-well as maps and statistics add ons that fit in nicely with the UI. Sometimes I just wonder around my city at street level with the First-person camera or fly around with the CityCopter mod. The mod support really helps fine tune a very good game into a great game personalised for your play style.

Finally I founded the city that I’m currently working on- Rivia (yes, because of the Witcher 3 hype). I tend to stick to working on one city at a time. In the aforementioned update to the game a European Theme was added- buildings had been re-skinned to have a very medieval feel to them. I founded Rivia on a map with the European theme and a few hours in I realise it unintentionally looks a lot like my first city that I named Spousburg (or something very similar, German sounding). Although not much revenue is being generated in this city traffic is a non-issue. In an open ended game like this with no real objectives, that felt like real progress, very gratifying. Rivia has a beautiful park (surrounded by water pumping facilities) a luxurious superstore (that’s super expensive to maintain) and a row of small European houses, all connected along the river bed (that floods three times a year).

Cities: Skylines is a relaxing game in which you can play however you want and create something totally unique to anyone else every time you play. Very simple to grasp, an intuitive UI and mod support make this an outstanding game in a genre that has never had anything this good previously. The new standard in city builders is Cities: Skylines. Put on some music or a podcast in the background, sit back and before you know it a few hours would have passed. You’ll feel like you have to do just one little extra thing, just a few more road extensions, just create one more bus route, just run a few more power lines and water piped, just add a few more schools, just reduce traffic at that one junction, just zone a little more shops, just put a  few more sewage outlets, just a couple more monuments to make it all look nicer and maybe just a few more road extensions…

Overall Rating: 9.0/10

A Review and Game-play Diary of Cities: Skylines (2015) – Part 2 of 2

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