A Review of Speed (1994)

“Pop quiz, hotshot. There’s a bomb on a bus. Once the bus goes 50 miles an hour, the bomb is armed. If it drops below 50, it blows up. What do you do? What do you do?”

A Die Hard clone, but an Oscar winning one. Many people are unaware that Joss Whedon did uncredited rewrites of the script. Yet the film has terrible dialogue, a terrible plot and terrible characters.

Speed is still however hugely entertaining due to its non-stop action, with intense stunts and explosions. The cinematographer of Die Hard is the director here.

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A Review of Speed (1994)

Answering the Call of Duty: Top Multiplayer Maps

“50,000 people used to live here… Now it’s a ghost town.”

Here is my ranking of the top multiplayer maps in the largest shooter franchise ever:

(Honourable Mention) Backlot A great larger scale map fit for all play styles, Backlot was one of the maps that helped define COD4 multiplayer. Use a sniper from across the map, breach a building with an SMG or get on the turret in the semi-constructed building; they’re all viable strategies.

(10) Launch – The symmetry about the rocket launch pad is an exciting location to fight on. One of the best in Black Ops

(9) Bloc – The eerie atmosphere of this map made it very tense. A COD4 snipers paradise, two large buildings with multiple stories face each other, with a small park in between.

(8) Summit – This map provided intense gameplay, at Unreal speeds (but on a relatively flat map). This mountain complete with a research base atop can be found in Black Ops.

(7) Rust – Settle your problems mano-a-mano here. Good for up to four players, with lots of hiding spots and verticality. MW2’s Shipment.

(6) Crash – From COD4, larger scale warfare could be had on this map, with loads dangerous positions to watch out for. How did the Chinook land so perfectly between all those tall buildings, anyway?

Continue reading “Answering the Call of Duty: Top Multiplayer Maps”

Answering the Call of Duty: Top Multiplayer Maps

A Review of To The Moon (2011)

“…billions of lighthouses stuck at the far end of the sky…”

This award winning game was made in a JRPG maker – but wait! It’s not a JRPG, more of a point and click adventure.

The selling point of To the Moon is a great story that can be completed in just 4 hours. Fans of Telltale’s more dramatic works should read on.

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A Review of To The Moon (2011)